[PDF.15qv] Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
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Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
Yasmin B. Kafai, Quinn Burke
[PDF.rk12] Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning)
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| #1787717 in Books | imusti | 2016-12-23 | Original language:English | 9.00 x.44 x6.00l,.0 | File type: PDF | 224 pages | Mit Press||||The best way to make a critical reader is to teach someone to write. The best way to make a critical gamer is to teach someone to design games. That's how you liberate young people to be problem solvers and innovators. Kafai and Quinn's book is essential
Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming -- coding, collaborat...
You easily download any file type for your device.Connected Gaming: What Making Video Games Can Teach Us about Learning and Literacy (The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning) | Yasmin B. Kafai, Quinn Burke.Not only was the story interesting, engaging and relatable, it also teaches lessons.