[PDF.05it] Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
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Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
Adrienne Shaw
[PDF.ww56] Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
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| #726365 in Books | imusti | 2015-01-01 | Original language:English | PDF # 1 | 8.50 x.90 x5.50l,.0 | File type: PDF | 304 pages | University of Minnesota Press||0 of 0 people found the following review helpful.| Apparently "The Edge" is the 80s and 90s...|By Neeko|Heavily biased, ineffective and inexperienced research group (um...they're not even gamers!), and the author acts like a game hasn't been made since the 90s. I mean...she uses Mrs. Pacman, Fable, and the original Super Mario more times than any other games in the book. She mentions Lara Croft...but mostly her hyper sexualiz||
|"Gaming at the Edge offers a fantastic intervention into not only gaming, but media studies more broadly. Adrienne Shaw astutely argues that our approach to understanding representation in games has been far too simplistic and, through her careful
Video games have long been seen as the exclusive territory of young, heterosexual white males. In a media landscape dominated by such gamers, players who do not fit this mold, including women, people of color, and LGBT people, are often brutalized in forums and in public channels in online play. Discussion of representation of such groups in games has frequently been limited and cursory. In contrast, Gaming at the Edge builds on feminist, queer, and po...
You easily download any file type for your device.Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture | Adrienne Shaw. Just read it with an open mind because none of us really know.